Cards and Items

1. Introduction:

Cards constitute one of Richman Online’s most enjoyable aspects. As you play the game, you can pick up cards by purchasing them, obtaining them from Event Points, or having them given to you by the Spirits. There are many different types of cards, and by using them strategically, you can give yourself an advantage and create unforeseen opportunities to take down your opponent or even grab the victory!

2. Function:

There are three types of cards in game: Game Cards, Lobby Cards, and Lobby Items.

  • Game card: Game Cards can be purchased in-game with ticket points, received from "Event Point" events, or bestowed by the Spirits.
  • Lobby card: Lobby Cards and Items can be purchased in the in-game lobby via the Cash Shop or with Gold Beans. Lobby Cards can be used in-game.
  • Lobby item: Lobby Items can be used when creating a room to get certain privileges or set up certain game conditions.

 

Game Cards

Game Cards can be purchased in-game with ticket points, received from "Event Point" events, or bestowed by the Spirits.
Land purchasing cardWhen you use the Land Purchasing Card, you can force the owner of the land you’re currently on to sell it to you, property development and all! 50 ticket points
Land exchange cardUse the Land Exchange Card to move the location of a land with an ongoing construction project on screen when you’re on your own property.30 ticket points
House exchange cardUse the House Exchange Card to move the location of a house on screen when you’re on your own property.30 ticket points
Franchise cardWith the Franchise Card, you can change houses you own into chain stores.30 ticket points
Holiday cardWhen you use the Holiday Card, all shops on the same street as you will close for 5 days.30 ticket points
Demolition cardRemove one floor from any building on screen.30 ticket points
Construction cardAdd one floor to any building on screen.25 ticket points
Monster Mash cardHave a complaint to file with the establishment? Use the Monster Mash to demolish the place you’re staying. Talk about bringing down the house!60 ticket points
Remote Control Dice CardWhy leave things to chance? With the Remote Control Dice Card, you can choose what number of spaces you’ll move next.25 ticket points
One-step cardUsing this card causes its target to go one step forward.25 ticket points
Six-step cardUsing this card causes its target to go six steps forward.20 ticket points
Turtle cardWhen you use the Turtle Card, you or an opponent will move only one step for the next three rounds.70 ticket points
Backtrack CardWhen you use the Backtrack Card, you or an opponent will flip around and go the other direction.15 ticket points
Stay-Put CardNot going anywhere for a while? Your opponent won’t be, when you use the Stay-Put Card to keep them in their place for a round.50 ticket points
Knockout Potion CardWhen under the effects of the Knockout Potion, an opponent can’t move, collect rent, or participate in events for 3 days.100 ticket points
Road Cone CardHalt! When you use the Road Cone Card, you’ll create a barrier that forces a player to stop when they come to it, regardless of how many spaces they’d otherwise be able to move.30 ticket points
Land Mine cardUsing the Land Mine Card will plant a land mine anywhere on-screen. The mine will explode after three rounds, or when stepped on by a player. The blast of a Missile, A-Bomb, or Safety Warhead will also set it off.30 ticket points
Time bomb cardWith this card, you can affix a Time Bomb directly to an opponent! It will begin its countdown, then explode after 36 steps, sending the opponent to the hospital. However, the bomb-carrier can pass it off on another player by crossing paths with them!60 ticket points
Missile cardThe Missile Card can attack any target on the map. All buildings within the 3x3 blast radius will lose one floor, and all players in that area will be sent to the hospital.120 ticket points
A-Bomb cardThis card launches an Atomic Bomb anywhere on the map. Within the 3x3 “ground zero” blast radius, all buildings are destroyed and land ownership is lost. All buildings within the 5x5 blast radius lose 2 floors. All players in the area except for the Safety Warhead’s user are sent to the hospital.200 ticket points
Safety Warhead cardThis card launches a Safety Warhead anywhere on the map. Within the 3x3 “ground zero” blast radius, all buildings are destroyed and land ownership is lost. All buildings within the 5x5 blast radius lose 2 floors. All players in the area except for the Safety Warhead’s user are sent to the hospital.300 ticket points
Spirit Summoning CardThe target of the Spirit Summoning Card will draw the nearest Spirit to them. You can use it on yourself too, but of course, you do so at your own risk.35 ticket points
Spirit Send-Off CardWith the Spirit Send-Off Card, you can transfer a Spirit to another player. 20 ticket points
Insurance cardYou might go to the big house, but you don’t have to go to the poor house! The Insurance Card automatically compensates you $2000 for each day you’re in the hospital or in prison.20 ticket points
Freebie cardWhen you’re saddled with a payment in excess of $5000, the Freebie Card kicks in to relieve you from having to pay that amount. Needless to say, it’s only good for one use.25 ticket points
Tax Audit CardTax Audits are bad – unless you’re the one profiting! Use the Tax Audit card on an opponent to take 10% from their on-person cash and bank account. 55 ticket points
Golden Scales CardWhen you use this powerful card on an opponent, you can take half of their cash. Talk about wealth re-distribution!200 ticket points
Thief’s CardWith the Thief’s Card, you can steal a card from an opponent! If you have a Spy Card, you can see the opponent’s cards to choose, but if not, it’s up to your luck of the draw.35 ticket points
Trap cardWhen you use the Trap Card, you’ll send your opponent to prison for 3 days.70 ticket points
Revenge cardWhen an opponent springs a Trap Card on you, use the Revenge Card to make them share your fate!20 ticket points
Scapegoat CardWhen you’re in danger of going to prison or paying a crushing amount of rent, the Scapegoat Card will automatically activate and transfer the punishment or debt to another opponent!40 ticket points
Wing CardWhen an opponent springs a Trap Card on you, the Wing Card will automatically activate, allowing you to escape from the trap.20 ticket points
Markup cardWhen you use the Markup Card, all the charges incurred on the street where you used it will double in 5 days.50 ticket points
Devil's cardWhen you use the Devil’s Card, a floor will be subtracted from all the construction projects on the street you’re on.75 ticket points
Angel's cardWhen you use the Angel’s Card, a floor will be added to all the construction projects on the street you’re on.60 ticket points
Alliance cardUse the Alliance Card to cement a temporary union with an opponent. While in the alliance, you won’t be charged for landing on each others’ properties. 40 ticket points
Robot Dozer CardThe Robot Dozer Card summons a friendly automaton who will clear all the obstructions, explosives, and Spirits ten spaces ahead of you. 15 ticket points
AcademyA permit allowing construction in the downtown area. You can build an academy for properties’ development.80 ticket points
Trade centerA permit allowing construction in the downtown area. You can build a Trade Center to rake in high rent returns.30 ticket points
HotelA permit allowing construction in the downtown area. You can build a hotel that’ll net you high rent returns and the ability to constrain the movement of opponents who land on it.30 ticket points
Tech companyA permit allowing construction in the downtown area. You can build a technology startup that charges more and more as the game goes on.30 ticket points
Real estate agencyA permit allowing construction in the downtown area. You can build Real Estate Agency. When you land on your agency, your construction projects will be added to; when an opponent lands on your agency, their construction projects will be scaled back.30 ticket points
Goldion cardUse this calling card to call upon Goldion, the Spirit of Wealth.145 ticket points
Benedict cardUse this calling card to buddy up with Benedict, the Spirit of Good Fortune.120 ticket points
Red cardUse the Red Card to cause a chosen stock to go down in value three days in a row.40 ticket points
Black cardUse the Black Card to cause a chosen stock to go down in value three days in a row.40 ticket points
Poison Gas CardThe Poison Gas Card expels a noxious gas three spaces in every direction. Any player who inhales these foul fumes will take 1500 damage.70 ticket points
Blaze Trap Card The Blaze Trap can be placed anywhere on the field. It covers a 3x3 area and dissipates after 3 rounds. The unlucky player who sets foot in these flames will take 1500 damage – but it won’t go away until it’s triggered, so it’s only a matter of time...50 ticket points
Freeze Trap CardThe Freeze Trap can be placed anywhere on the field. When a player catches the frosty fury of this trap, they can’t do anything but buy and sell stock for the next two rounds.55 ticket points

 

Lobby card:

Lobby Cards and Items can be purchased in the in-game lobby via the Cash Shop or with Gold Beans. Lobby cards can be used in-game.
Wakeup CardWhen your eyes feel heavy due to the Gadzooks the Spirit or the Knockout Card, the Wakeup Card will prevent you from dozing off.
Spy cardThe useful Spy Card allows you to see exactly which cards an opponent is holding. Use it wisely – such as in conjunction with a Thief’s Card.
Anti-Spy cardWhen an opponent uses a Spy Card on you, having the Anti-Spy Card will prevent them from seeing your cards.
Anti-Theft CardWhen an opponent uses a Thief’s Card on you, having the Anti-Thief Card will stop them cold in their tracks.
Safety Helmet CardWith the Safety Helmet Card, you’ll negate the damage from the next A-Bomb, Safety Warhead, or Missile used on you. That’s one strong helmet!.
Cleanup cardWhen you use the Cleanup Card on an opponent, they’ll lose their hold on both Spirits and their Time Bombs.
Armistice CardPlaying the Armistice Card will confiscate all A-Bombs, Missiles, Land Mines, and Time Bombs. And just like in real life, it’s best to use this card after you’ve fired off a few but before your opponent gets to fire off any.
Portal CardThe Portal Card allows you to transport to another location.
Bull cardAll stocks increase in value three days in a row.
Bear cardAll stocks decrease in value three days in a row.
Subscription CardWith the Subscription Card, you can force opponents to sell their stocks to you at current price. They’ll only receive 75% of the sale price, though.
Forced Sale CardThis powerful card can force all holders of a chosen stock to sell all shares of it they own.
Shuffle CardUsing the Shuffle Card will cause all players’ cards to be mixed together and re-dealt at random. You’ll always end up with the same number you had before.

 

There are two types of special card of Lobby Cards:

  • Emoticards: It can be used to see special cartoon effect or express how you feel;
  • Entry Cards: By using it, you can enter the game with rays of light, flowers or etc.

Lobby item:

Lobby Items can be used when creating a room to establish certain conditions and privileges.

Room KingThe Room King crown grants you all the rights and privileges of a super room owner.
Code LockWith the Code Lock, you can set a code that must be entered to join a game. Good for creating a friends-exclusive game.
Record EraserWith the Record Eraser, you can clear your account’s record files.